約 6,736,671 件
https://w.atwiki.jp/frontmission4/pages/397.html
E.C.編 Stage00|Stage01|Stage02 Stage05|Stage06|Stage07 Stage11|Stage12 Stage16 Stage18|Stage19 Stage22|Stage23|Stage24 Stage27|Stage28 南米編 Stage03|Stage04 Stage08|Stage09|Stage10 Stage13|Stage14|Stage15 Stage17 Stage20|Stage21 Stage25|Stage26 Stage29 Stage14マップ 味方 NPC 敵 ストーリーイベント(後半)Save Point カラカス Stage14 ベネズエラ州知事官邸 天候 晴れ 時間 昼 勝利条件 敵全滅全敵逃走(※) 敗北条件 味方全滅 出撃パイロット選択 Darril / Renges / Chaeffer / Luis / InesCalvo / Gomez / Punch / Rodriguez / Sancho (※)敵ユニットを4機撃破後、追加 敵全滅でクリアすると、「U.S.N. Simulator 10」追加 マップ 地形 進入不可 木 平地(0°≦傾斜≦15°) 砂地 岩地 浅瀬 平地(4脚移動不可) 段差 平地(15°<傾斜≦30°) 砂地(15°<傾斜≦30°) 岩地(15°<傾斜≦30°) 深瀬 平地(4脚移動可) 段差(柵など) 平地(30°<傾斜≦45°) 砂地(30°<傾斜≦45°) 岩地(30°<傾斜≦45°) マップ X 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 Y 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 ▼ 補給コンテナ投下地点(HP=-) 敵ユニットリンク設定 アタックリンク:[支援機]―→ | ディフェンスリンク:[支援機]―→ 敵ユニット動作敵ユニットは基本的に、ダメージを受けるか、接近すると行動を開始する 敵ユニット その他行動条件 1 / 3 / 4 / 5 / 6 / 7 / 10 / 11 1ターン目に行動開始 2 / 8 / 9 - 敵ユニットを4機撃破すると、イベントが発生し、残りの敵ユニットは逃走を開始するマップ端へ到達すると同時に、離脱する1 / 5 / 7 / 11:マップの南西方向へ逃走 2 / 8 / 9:マップの東南方向へ逃走 3 / 4 / 6 / 10:マップの北方向へ逃走 上へ 味方 No. Name UNIT PILOT PARTS WEAPONS SUPPORT Lv. Speed MG 武器熟練度 SKILLS Name Body HPNow / Max L Hand R Hand L Shoulder R Shoulder Atk. Eva. Evasion SG L Arm 武器種 Def. APNow / Max AP Charge RF R Arm 攻撃属性 ITEMS BZ Legs Dmg.(Dmg. Cut) BP Systems Resist MS Type Move × Armor Attack RK BP 機能(AP) AP Move GR 攻撃回数 Link ML Range BP CN HIt% / Area / Homing 1 2 3 4 5 上へ NPC No. Name UNIT PILOT PARTS WEAPONS SUPPORT Lv. Speed MG 武器熟練度 SKILLS Name Body HPNow / Max L Hand R Hand L Shoulder R Shoulder Atk. Eva. Evasion SG L Arm 武器種 Def. APNow / Max AP Charge RF R Arm 攻撃属性 ITEMS BZ Legs Dmg.(Dmg. Cut) BP Systems Resist MS Type Move × Armor Attack RK BP 機能(AP) AP Move GR 攻撃回数 Link ML Range BP CN HIt% / Area / Homing 1 Calvo 7 2 MG 1 Speed ⅠBlock DMG 30 Husky Mk.Ⅴ Husky Mk.Ⅴ 780 / 780 Grave S Catsray X L Hand 14% 9% SG 1 Husky Mk.Ⅴ 390 / 390 MG SG L Hand 11 / 11 11 RF 0 Husky Mk.Ⅴ 390 / 390 No Items BZ 0 Husky Mk.Ⅴ 520 / 520 14×12 13×12 -- Systems 0% MS 0 2Legs 7 40 36 Attack 0% RK 0 ----- 4 3 Move 0% GR 0 ×2 ×2 Link 0% ML 0 1-4 1-3 BP 0% CN 0 80%-62% 75%-58% 2 Gomez 7 3 MG 0 Double Punch ⅠBlock DMG 30 Calm 200 Calm 200 900 / 900 Hard Rod Hard Rod L Hand 14% 9% SG 0 Calm 200 450 / 450 RD RD L Hand 10 / 10 10 RF 0 Calm 200 450 / 450 No Items BZ 0 Husky Mk.Ⅴ 520 / 520 110×1 110×1 Turbo Systems 0% MS 0 2Legs 7 ∞ ∞ Attack 0% RK 0 TB-60SP Item Space:2Power:40 1 1 Move 0% GR 0 ×1 ×1 Link 0% ML 1 1-1 1-1 BP 0% CN 0 100%-100% 100%-100% 3 Punch 7 2 MG 0 Zoom Ⅰ Giaour Giaour 630 / 630 Glowtusk R Hand 2% 3% SG 0 Giaour 315 / 315 RF R Hand 11 / 11 11 RF 1 Giaour 315 / 315 No Items BZ 1 Giaour 420 / 420 192×1 -- Systems 0% MS 1 2Legs 5 30 Attack 0% RK 0 ----- 6 Move 0% GR 0 ×1 Link 0% ML 0 1-8 BP 0% CN 1 90%-67% 4 Rodriguez 7 0 MG 0 Fix DMG 200 Calm 200 Calm 200 900 / 900 IGUCHI Type 80 IGUCHI Type 80 R Hand 12% 0% SG 0 Calm 200 450 / 450 GR GR R Hand 18 / 18 18 RF 0 Calm 200 450 / 450 No Items BZ 0 Calm 200 600 / 600 282×1 282×1 -- Systems 0% MS 0 2Legs 4 4 4 Attack 0% RK 1 ----- 12 12 Move 0% GR 1 ×1 ×1 Link 0% ML 1 4-6 4-6 BP 0% CN 0 2 2 5 Sancho 7 0 MG 0 Block DMG 30Fix DMG 200Full Defense Calm 200 Calm 200 900 / 900 Catsray X L Hand 12% 0% SG 0 Calm 200 450 / 450 SG L Hand 14 / 14 14 RF 0 Calm 200 450 / 450 MG Ammo MAXSG Ammo MAXRF Ammo MAX ×2GR Ammo MAX ×2Remove All ×6Repair 1000 ×6 BZ 0 Calm 200 600 / 600 13×12 Item Systems 0% MS 1 2Legs 4 36 Attack 0% RK 0 BP-S10 Item Space:20 3 Move 0% GR 0 ×2 Link 0% ML 0 1-3 BP 0% CN 0 75%-58% 上へ 敵 No. Name UNIT PILOT PARTS WEAPONS SUPPORT 獲得 Lv. Speed MG 武器熟練度 SKILLS Name Body HPNow / Max L Hand R Hand L Shoulder R Shoulder Atk. 金 Body Eva. Evasion SG L Arm 武器種 Def. L Arm APNow / Max AP Charge RF R Arm 攻撃属性 ITEMS R Arm BZ Legs Dmg.(Dmg. Cut) Legs BP Systems Resist MS Type Move × 経験値 Armor Attack RK BP 機能(AP) AP Move GR 攻撃回数 Link ML Range EP BP CN HIt% / Area / Homing 1 V.S.A. Sniper 7 3 MG 0 Escape ⅠBlock DMG 30 Moth VR.6 Moth VR.6 1000 / 1000 Glowtusk R Hand 金 40 13% 6% SG 0 Moth VR.6 500 / 500 RF R Hand 20 14 / 14 14 RF 2 Moth VR.6 500 / 500 No Items 20 BZ 2 Moth VR.6 664 / 664 192×1 14 -- Systems 0% MS 2 2Legs 6 30 経験値 200 Attack 0% RK 0 ----- 6 Move 0% GR 0 ×1 Link 0% ML 0 1-8 EP 30 BP 0% CN 2 90%-67% 2 V.S.A. Assault 7 2 MG 1 No Skills Husky Mk.Ⅴ Husky Mk.Ⅴ 780 / 780 Cemetery Cemetery L Hand 金 312 14% 9% SG 1 Husky Mk.Ⅴ 390 / 390 MG MG L Hand 64 11 / 11 11 RF 0 Husky Mk.Ⅴ 390 / 390 No Items 64 BZ 0 Husky Mk.Ⅴ 520 / 520 15×10 15×10 110 -- Systems 0% MS 0 2Legs 7 40 40 経験値 100 Attack 0% RK 0 ----- 4 4 Move 0% GR 0 ×2 ×2 Link 0% ML 0 1-4 1-4 EP 20 BP 0% CN 0 80%-62% 80%-62% 3 V.S.A. Assault 7 2 MG 1 No Skills Husky Mk.Ⅴ Husky Mk.Ⅴ 780 / 780 Cemetery Cemetery L Hand 金 312 14% 9% SG 1 Husky Mk.Ⅴ 390 / 390 MG MG L Hand 64 11 / 11 11 RF 0 Husky Mk.Ⅴ 390 / 390 No Items 64 BZ 0 Husky Mk.Ⅴ 520 / 520 15×10 15×10 110 -- Systems 0% MS 0 2Legs 7 40 40 経験値 100 Attack 0% RK 0 ----- 4 4 Move 0% GR 0 ×2 ×2 Link 0% ML 0 1-4 1-4 EP 20 BP 0% CN 0 80%-62% 80%-62% 4 V.S.A. Assault 7 2 MG 1 No Skills Husky Mk.Ⅴ Husky Mk.Ⅴ 780 / 780 Cemetery Cemetery L Hand 金 312 14% 9% SG 1 Husky Mk.Ⅴ 390 / 390 MG MG L Hand 64 11 / 11 11 RF 0 Husky Mk.Ⅴ 390 / 390 No Items 64 BZ 0 Husky Mk.Ⅴ 520 / 520 15×10 15×10 110 -- Systems 0% MS 0 2Legs 7 40 40 経験値 100 Attack 0% RK 0 ----- 4 4 Move 0% GR 0 ×2 ×2 Link 0% ML 0 1-4 1-4 EP 20 BP 0% CN 0 80%-62% 80%-62% 5 V.S.A. Assault 7 2 MG 1 No Skills Husky Mk.Ⅴ Husky Mk.Ⅴ 780 / 780 Cemetery Cemetery L Hand 金 312 14% 9% SG 1 Husky Mk.Ⅴ 390 / 390 MG MG L Hand 64 11 / 11 11 RF 0 Husky Mk.Ⅴ 390 / 390 No Items 64 BZ 0 Husky Mk.Ⅴ 520 / 520 15×10 15×10 110 -- Systems 0% MS 0 2Legs 7 40 40 経験値 100 Attack 0% RK 0 ----- 4 4 Move 0% GR 0 ×2 ×2 Link 0% ML 0 1-4 1-4 EP 20 BP 0% CN 0 80%-62% 80%-62% 6 V.S.A. Jammer 7 3 MG 0 No Skills Calm 200 Calm 200 900 / 900 Giant Buster Giant Buster L Hand 金 360 12% 9% SG 0 Calm 200 450 / 450 KN KN L Hand 46 10 / 10 10 RF 0 Calm 200 450 / 450 No Items 46 BZ 0 Calm 200 600 / 600 90×1 90×1 90 -- Systems 0% MS 0 2Legs 4 ∞ ∞ 経験値 100 Attack 0% RK 0 ----- 1 1 Move 0% GR 0 ×1 ×1 Link 0% ML 1 1-1 1-1 EP 20 BP 0% CN 0 100%-100% 100%-100% 7 V.S.A. Jammer 7 3 MG 0 No Skills Calm 200 Calm 200 900 / 900 Giant Buster Giant Buster L Hand 金 360 12% 9% SG 0 Calm 200 450 / 450 KN KN L Hand 46 10 / 10 10 RF 0 Calm 200 450 / 450 No Items 46 BZ 0 Calm 200 600 / 600 90×1 90×1 90 -- Systems 0% MS 0 2Legs 4 ∞ ∞ 経験値 100 Attack 0% RK 0 ----- 1 1 Move 0% GR 0 ×1 ×1 Link 0% ML 1 1-1 1-1 EP 20 BP 0% CN 0 100%-100% 100%-100% No. Name UNIT PILOT PARTS WEAPONS SUPPORT 獲得 Lv. Speed MG 武器熟練度 SKILLS Name Body HPNow / Max Weapon 1 Weapon 2 Weapon 3 Weapon 4 Atk. 金 Body Eva. Evasion SG L Arm 武器種 Def. L Arm APNow / Max AP Charge RF R Arm 攻撃属性 ITEMS R Arm BZ Legs Dmg.(Dmg. Cut) Legs BP Systems Resist MS Type Move × 経験値 Armor Attack RK BP 機能(AP) AP Move GR 攻撃回数 Link ML Range EP BP CN HIt% / Area / Homing 8 V.S.A. Heli Pilot 7 1 MG 0 No Skills VH11 Edgar Ⅱ VH11 Edgar Ⅱ 1000 / 1000 VH11 MS VH11 MG VH11 MS L Hand 金 440 0% 3% SG 0 ----- MS MG MS L Hand 17 / 17 17 RF 0 ----- No Items BZ 0 ----- 90×1 7×10 90×1 -- Systems 0% MS 2 6 ∞ ∞ ∞ 経験値 100 Attack 0% RK 0 ----- 6 5 6 Move 0% GR 0 ×1 ×2 ×1 Link 0% ML 1 6-8 1-4 6-8 EP 20 BP 0% CN 0 72%-69% 80%-75% 72%-69% 9 V.S.A. Heli Pilot 7 1 MG 0 No Skills VH11 Edgar Ⅱ VH11 Edgar Ⅱ 1000 / 1000 VH11 MS VH11 MG VH11 MS L Hand 金 440 0% 3% SG 0 ----- MS MG MS L Hand 17 / 17 17 RF 0 ----- No Items BZ 0 ----- 90×1 7×10 90×1 -- Systems 0% MS 2 6 ∞ ∞ ∞ 経験値 100 Attack 0% RK 0 ----- 6 5 6 Move 0% GR 0 ×1 ×2 ×1 Link 0% ML 1 6-8 1-4 6-8 EP 20 BP 0% CN 0 72%-69% 80%-75% 72%-69% 10 V.S.A. Heli Pilot 7 1 MG 0 No Skills VH11 Edgar Ⅱ VH11 Edgar Ⅱ 1000 / 1000 VH11 MS VH11 MG VH11 MS L Hand 金 440 0% 3% SG 0 ----- MS MG MS L Hand 17 / 17 17 RF 0 ----- No Items BZ 0 ----- 90×1 7×10 90×1 -- Systems 0% MS 2 6 ∞ ∞ ∞ 経験値 100 Attack 0% RK 0 ----- 6 5 6 Move 0% GR 0 ×1 ×2 ×1 Link 0% ML 1 6-8 1-4 6-8 EP 20 BP 0% CN 0 72%-69% 80%-75% 72%-69% 11 V.S.A. Heli Pilot 7 1 MG 0 No Skills VH11 Edgar Ⅱ VH11 Edgar Ⅱ 1000 / 1000 VH11 MS VH11 MG VH11 MS L Hand 金 440 0% 3% SG 0 ----- MS MG MS L Hand 17 / 17 17 RF 0 ----- No Items BZ 0 ----- 90×1 7×10 90×1 -- Systems 0% MS 2 6 ∞ ∞ ∞ 経験値 100 Attack 0% RK 0 ----- 6 5 6 Move 0% GR 0 ×1 ×2 ×1 Link 0% ML 1 6-8 1-4 6-8 EP 20 BP 0% CN 0 72%-69% 80%-75% 72%-69% 上へ ストーリーイベント(後半) Save Point Save セーブ Load ロード Exit セーブ/ロードを終了します カラカス 〔ベネズエラ州知事官邸〕 会話イベント 〔カラカス中央部〕 会話イベント 〔ベネズエラ州知事官邸〕 会話イベント 地下室に移動(ブラックストーン入手 2/4)会話イベント アジトに移動Stage15へ 上へ
https://w.atwiki.jp/toriana/pages/28.html
殿堂からバックアップのログ http //www41.atwiki.jp/toriana/?cmd=upload act=open page=wiki%E8%8D%92%E3%82%89%E3%81%97-%E3%83%AA%E3%83%AA%E3%83%95 file=dendo-log.JPG 2007/9/19(水)18 20 10 の一つ前との変更内容 http //www41.atwiki.jp/toriana/?cmd=upload act=open page=wiki%E8%8D%92%E3%82%89%E3%81%97-%E3%83%AA%E3%83%AA%E3%83%95 file=dendo-wi.JPG 公明君の欄に加筆修正を加える。 ※ちなみに、20 19 19との違いは改行だけなので割合。 チート・マクロ・RMTからバックアップのログ http //www41.atwiki.jp/toriana/?cmd=upload act=open page=wiki%E8%8D%92%E3%82%89%E3%81%97-%E3%83%AA%E3%83%AA%E3%83%95 file=rmt-log.JPG 2007/9/19(水)18 12 15の一つ前との変更内容 http //www41.atwiki.jp/toriana/?cmd=upload act=open page=wiki%E8%8D%92%E3%82%89%E3%81%97-%E3%83%AA%E3%83%AA%E3%83%95 file=rmt-1.JPG 自らの欄を削除する。 2007/9/19(水)18 12 15 http //www41.atwiki.jp/toriana/?cmd=upload act=open page=wiki%E8%8D%92%E3%82%89%E3%81%97-%E3%83%AA%E3%83%AA%E3%83%95 file=rmt-2.JPG アルセリアをテンプレ入り。 同封のログに注目。最近のレスを参考にし、ageカキコと言う辺を考慮するとリリフの可能性が浮かび上がる。 自ら対した根拠なしに晒し、テンプレ入りさせた可能性有り。あくまで推測に過ぎないが。
https://w.atwiki.jp/lajodasostiana/pages/14.html
@wikiへようこそ ウィキはみんなで気軽にホームページ編集できるツールです。 このページは自由に編集することができます。 メールで送られてきたパスワードを用いてログインすることで、各種変更(サイト名、トップページ、メンバー管理、サイドページ、デザイン、ページ管理、等)することができます まずはこちらをご覧ください。 @wikiの基本操作 用途別のオススメ機能紹介 @wikiの設定/管理 分からないことは? @wiki ご利用ガイド よくある質問 無料で会員登録できるSNS内の@wiki助け合いコミュニティ @wiki更新情報 @wikiへのお問合せフォーム 等をご活用ください その他にもいろいろな機能満載!! @wikiプラグイン @wiki便利ツール @wiki構文 @wikiプラグイン一覧 まとめサイト作成支援ツール バグ・不具合を見つけたら? 要望がある場合は? お手数ですが、メールでお問い合わせください。
https://w.atwiki.jp/bemanimusicwiki/pages/1748.html
2023/10/18 稼動開始2023/11/02 WORLD TOURISM 開始 + ... 2023/11/02 BPL S3 TOURISM EXTRA part 1~part 8 追加 2023/11/22 LiveAct TOURISM 3,4 追加 2023/12/21 ひなビタ♪ TOURISM 追加 2024/03/13 EPOLIS OST TOURISM 追加 2024/05/16 INFINITAS TOURISM 1,2 追加 2023/12/08 マイポリスデザイナー 開催 + ... 2023/12/08 MAP 1 追加 2024/01/18 MAP 2 追加 2024/03/07 MAP 3,FINAL MAP 追加 2023/12/20 ARENA MODE 追加 + ... 2023/12/20 第1回オンラインバトル 開催(~24/01/08) 2024/01/25 第2回オンラインバトル 開催(~24/02/07) 2024/02/22 第3回オンラインバトル 開催(~24/03/04) 2024/03/21 第4回オンラインバトル 開催(~24/04/04) 2024/04/25 第5回オンラインバトル 開催(~24/05/06) 2024/05/23 第6回オンラインバトル 開催(~24/06/05) 2024/02/15 第2回 BEMANI PRO LEAGUE -SEASON 3- Triple Tribe 開催(~24/04/21) 2024/04/04 EPOLIS SINGULARITY 開催 2024/05/09 EPOLIS RESTORATION 開催 新規収録:92曲(復活再収録:3曲)楽曲最終更新:24/05/16 収録総数:全1704曲(15曲削除) ジャンル タイトル アーティスト 備考 beatmania IIDX 31 EPOLIS CYBER BREAKCORE 20XX COR!S ASCENDING TOGETHER 《PL|RAYER》 BlackLolita WORLD TOURISM:BPL S3 TOURISM EXTRA part 123/11/02 追加 NEOTRANCE CORE ACTØ モリモリあつし EPOLIS RESTORATION:SYSTEM A サブε24/05/09 追加 UNSUNG FANTASIA Aeterna satella feat. Risa Yuzuki HARD RENAISSANCE Ambivalent Vermilia BEMANI Sound Team "二代目朱雀 feat.朱雀" 第2回 BEMANI PRO LEAGUE -SEASON3- Triple Tribe∶2,100TB,TS,TD24/02/15 追加 TRANCE Amethyst BlackY EPOLIS RESTORATION:SYSTEM A サブγ24/05/09 追加 NU SYNTH BASS Bitter & Lucky DÉ DÉ MOUSE BURNING RAVE BLAZING_LAZER brz1128 WORLD TOURISM:INFINITAS TOURISM 224/05/16 追加 PSYCHEDELIC TRANCE CADENZA lapix ∞ BEMANI Sound Team "L.E.D." マイポリスデザイナー MAP FINAL:9,500METRON24/03/07 追加 COLOUR TECHCORE Chemical Colours Blacklolita x BEMANI Sound Team "Expander" SYMPHONIC DRUM'N'BASS COUNTING SHEEP ft. Kanae Asaba Xceon マイポリスデザイナー MAP 3:1,800METRON24/03/07 追加 HARD RENAISSANCE Dahlia BlackY HAPPY HARDCORE TAKEOVER DAZZLE ATTACK Yuta Imai NEO 90's AMBIENT JUNGLE Deep Sea Mystery Dirty Androids CINEMATIC BREAKCORE Demon March Nhato EPOLIS SINGULARITY:EXTRA STAGE24/04/04 追加 ETHNIC HARDSOUND Echoes of Sunfall nora2r MUSIC GAME TRADITIONAL frequent BEMANI Sound Team "dj TAKA" MIXTURE GAME ON DJ Mass MAD Izm* feat.H14 of LEONAIR 提供曲 ADVENTURE TRIP Get Higher BEMANI Sound Team "劇団レコード" BIG BEAT Get Wicked Maozon WORLD TOURISM:BPL S3 TOURISM EXTRA part 623/11/02 追加 NEOTRANCE Ghost Pulse crayvxn COLOUR BASS Glitch N Ride Eagle マイポリスデザイナー MAP 2 最終:19,000METRON24/01/18 追加 XYMPHONIC TECHCORE GloriosA KARUT DUBSTEP GLORIOUS HAMMER AJURIKA マイポリスデザイナー MAP 2:6,200METRON24/01/18 追加 HARD TRANCE Hard Breaker Nhato WORLD TOURISM:BPL S3 TOURISM EXTRA part 223/11/02 追加 UK HARDCORE Hat Surprise (Season 3) Hommarju WORLD TOURISM:BPL S3 TOURISM EXTRA part 423/11/02 追加 HITECH NHI FULLON i-ii かめりあ WORLD TOURISM:BPL S3 TOURISM EXTRA part 523/11/02 追加 TRANCE CORE INHERITANCE Zekk マイポリスデザイナー MAP 1:3,600METRON23/12/08 追加 EMOTIONAL J-POP Iris BEMANI Sound Team "HuΣeR" feat.紫村 花澄 DRUM'N'BASS Jumper Masayoshi Iimori CYBER DRUMSTEP Just Gimme Maozon マイポリスデザイナー MAP 3:6,500METRON24/03/07 追加 ROCKIN' DRUM BASS JUSTICE/GUILTY feat. Nana Takahashi & 709sec BEMANI Sound Team "L.E.D." MAXIMUM GAME-BREAKING HARDCORE MAXIMUM CHEAT GIRL かめりあ feat. ななひら マイポリスデザイナー MAP 2:6,200METRON24/01/18 追加 PARTICULAR NIGHTSPACE Million Dollar Dirty Androids マイポリスデザイナー MAP 3 最終:16,000METRON24/03/07 追加 HARD DANCE Monkey Business kors k 第2回 BEMANI PRO LEAGUE -SEASON3- Triple Tribe∶700TD24/02/15 追加 SCHRANZ Mukade kors k J-POP My Sweet Bird? アオワイファイ feat.秋山雫 FREEFORM ARTCORE Out of Control CANVAS feat. Quimär マイポリスデザイナー MAP 1:8,200METRON23/12/08 追加 CHARGE CORE out of disk space TORIENA マイポリスデザイナー MAP 2:6,200METRON24/01/18 追加 PSYCHEDELIC Psychedelic Intelligence BEMANI Sound Team "Sota Fujimori" beatmania IIDX ULTIMATE MOBILE アーケード連動23/12/07 追加 HARDCORE Red Determination RoughSketch WORLD TOURISM:BPL S3 TOURISM EXTRA part 723/11/02 追加 TECHNICAL ELECTRO Shapeshifter Avans COLOUR BASS Sirius MK WORLD TOURISM:BPL S3 TOURISM EXTRA part 823/11/02 追加 CROSSOVER SOLAR ECLIPSE Yuta Imai Vs. BEMANI Sound Team "Yvya" HARDCORE TECHNO Speculation BEMANI Sound Team "ZAQUVA" DRUM'N'BASS squall 猫叉Master+ WORLD TOURISM:INFINITAS TOURISM 124/05/16 追加 HARD TECHNO/DOWNTEMPO Stereo Beasts MK RoughSketch WORLD TOURISM:EPOLIS OST TOURISM24/03/13 追加 HARDTECHNO Submerge Serenade lapix HI-SPEED TECHCORE Sword Of Vengeance sky_delta マイポリスデザイナー MAP 3:6,500METRON24/03/07 追加 HARD HOUSE This Is Club Musik feat. 大久保紅葉 REMO-CON PSYCHEDELIC TECHNO Time Distortion pt.2(IIDX Edit) kors k vs BEMANI Sound Team "setup" HARDCORE RAVE TITANIUM RIDERS DJ Shimamura J-DANCE POP Too Late Snow movies (moimoi×Xceon×Dai.) マイポリスデザイナー MAP 2:1,800METRON24/01/18 追加 MELODIC TECHNO TRIP THE DEEP Qlarabelle EPOLIS RESTORATION:SYSTEM A サブδ24/05/09 追加 FUNKY BREAKS Tripping Jumping Aikapin Prod. by uno NIActivity GOTHIC PIANO TRANCE Vermilion Carol OSTER project マイポリスデザイナー MAP 1 最終:11,600METRON23/12/08 追加 ETHNO POP WaterCube Pf.(RX-Ver.S.P.L.) 高田 雅史 EPOLIS RESTORATION:SYSTEM A サブβ24/05/09 追加 EURODANCE SPEED winkle 2 winkle Ryu☆ ft.NU-KO マイポリスデザイナー MAP 1:5,800METRON23/12/08 追加 VOLTENIZED CORE Xb10r 隣の庭は青い(庭師+Aoi) 第2回 BEMANI PRO LEAGUE -SEASON3- Triple Tribe∶1,400TS24/02/15 追加 COLD BEAT ZEROIN ON THE LIGHT SOUND HOLIC Vs. ZYTOKINE feat. Nana Takahashi マイポリスデザイナー MAP 1:1,400METRON23/12/08 追加 IIDX EDITION アイドル Covered by BEMANI Sound Team "HuΣeR × wac" feat. 佐伯伊織 原曲:YOASOBI ROCK アタシ完全絶対正義ちゃん! Pizuya's Cell ALTERNATIVE 神様、つれない。 中山真斗 feat. CHAN EPOLIS RESTORATION:SYSTEM A サブα24/05/09 追加 IIDX EDITION 可愛くてごめん Remixed by MK feat. 紫咲ほたる 原曲:HoneyWorks23/11/30 追加 J-POP 傷つけど、愛してる。 ツユ 提供曲 LAMENTO 雫 あさき マイポリスデザイナー MAP 3:1,800METRON24/03/07 追加 BROKEN SAMBA DRUM'N'BASS 灼熱Beach Side Bunny(かめりあ s Summertime D n B Remix) Remixed by かめりあ WORLD TOURISM:LiveAct TOURISM 423/11/22 追加 HARD RENAISSANCE 終焔のClaudia 二代目朱雀 WORLD TOURISM:LiveAct TOURISM 323/11/22 追加 J-POP 唱 Ado 提供曲24/04/18 追加 DRUM BASS シンデレラ Maozon feat. Nadia CITY DANCE POP センチメンタル・サマー Nhato feat. Kanae Asaba はるまき (from ボタニカルな暮らし。) J-POP ちゅ、多様性。 ano 提供曲 IIDX EDITION デビルじゃないもん Remixed by BlackY feat. Risa Yuzuki 原曲:DECO*27 × ピノキオピー feat.初音ミク23/11/30 追加 BUCHIAGE TRANCE 電光 Yuta Imai WORLD TOURISM:BPL S3 TOURISM EXTRA part 323/11/02 追加 HYBRID DANCE MUSIC 電子になりたい BEMANI Sound Team "HuΣeR" マイポリスデザイナー MAP 2:1,800METRON24/01/18 追加 BREAKCORE 電腦都市 Blacklolita EPOLIS RESTORATION:SYSTEM A コア24/05/09 追加 SPEED HOUSE ないないルーティン Len SUMMER POP 夏風邪デスコ TORIENA IIDX EDITION 寝起きヤシの木 Remixed by uno(IOSYS) feat. Chiyoko 原曲:ゆこぴ CHINA SQUARE DANCEPOP 果たせぬ約束 ft. 小林マナ Xceon IIDX EDITION フォニイ Remixed by Pizuya's Cell 原曲:ツミキ feat.可不23/11/30 追加 FUTUREBASS ポラリスノウタ ここなつ2.0 ひなビタ♪ 10周年記念! BEMANIちくわまつり2023 書き下ろし楽曲23/12/21 追加 IIDX EDITION マーシャル・マキシマイザー Remixed by uno(IOSYS) feat. Chiyoko 原曲:柊マグネイト feat.可不24/04/18 追加 VALHALLASTEP 摩天楼 Julianne HYPERACTIVE HELLCORE めうめうぺったんたん!! (ZAQUVA Remix) Remixed by BEMANI Sound Team "ZAQUVA" WORLD TOURISM:ひなビタ♪ TOURISM23/12/21 追加 IIDX EDITION 勇者 Remixed by OSTER Project feat. そらこ 原曲:YOASOBI24/04/18 追加 JUVENILE PIANO ROCK 夢縁 xi feat. Risa Yuzuki IIDX EDITION 酔いどれ知らず Remixed by SOUND HOLIC feat. Nana Takahashi 原曲:Kanaria24/04/18 追加 SCI-FI CHRONICLE 流桜ノ門 tokiwa KAWAII DOGGO POPS れとりば! OSTER project feat. 月ノ輪乃愛 PROLOGUE 惑星鉄道 Snail's House EPOLIS SINGULARITY:ONE MORE EXTRA STAGE24/04/04 追加 復活再収録 TRANCE L amour et la liberté NAOKI underground 段位認定 -極-:SP三段 7th style クリア,DP極三段 獲得24/01/11 追加 TECHNO Logic Board dj nagureo ARENAモード 第1回オンラインバトル:アリーナキューブ 60個23/12/20 追加 JUNGLE MIXTURE PARANOIA survivor MAX 290 ARENAモード 第3回オンラインバトル:アリーナキューブ 50個24/02/22 追加 LEGGENDARIA 追加収録 RAVERS DANCE SPEED BLUE DRAGON(雷龍Remix IIDX) 青龍 条件隠し:条件達成数 3DPのみ追加 CROSSOVER HOUSE BLUST OF WIND Anemo=Aspel by MLREC. 条件隠し:条件達成数 2 BIG BEAT CODE Ø BEMANI Sound Team "HEXA" 条件隠し:条件達成数 5 DANCE POP Explorer feat. ぷにぷに電機 パソコン音楽クラブ ARENAモード 第2回オンラインバトル:アリーナキューブ 60個24/01/25 追加 IIDX EDITION KING Remixed by SOUND HOLIC feat. はるの 24/03/21 追加 UPBEAT MAD ATTACK HALFBY ARENAモード 第4回オンラインバトル:アリーナキューブ 60個24/03/21 追加 FRENCHCORE Miracle 5ympho X USAO ARENAモード 第3回オンラインバトル:アリーナキューブ 100個24/02/22 追加 ENERGETIC TRANCE neogenesis DM Ashura 条件隠し:条件達成数 1 TECHNO O/D*20 Ryu* ARENAモード 第2回オンラインバトル:アリーナキューブ 120個24/01/25 追加 HEART Pink Rose Kiyommy+Seiya ARENAモード 第5回オンラインバトル:アリーナキューブ 60個24/04/25 追加 PROGRESSIVE TRIBAL Saturn Mr.Saturn ARENAモード 第4回オンラインバトル:アリーナキューブ 120個24/03/21 追加 DANCE MUSIC VR - Virtual Reality (prod.by Snail s House) KMNZ 24/03/21 追加 TEK-TRANCE yellow head joe S-C-U 条件隠し:条件達成数 3SPのみ追加 J-POP オドループ フレデリック 24/03/21 追加 IIDX EDITION 俺ら東京さ行ぐだ Remixed by すわひでお uno(IOSYS) 24/03/21 追加 ASIAN MIXTURE 華蝶風雪 白虎 ARENAモード 第5回オンラインバトル:アリーナキューブ 120個24/04/25 追加 Hi-BLEEP 恋する☆宇宙戦争っ!! Prim 条件隠し:条件達成数 4 Hi-FUNK BREAKS 表裏一体!?怪盗いいんちょの悩み♥ ◇◆噂の怪盗少女 ぷらずま★彡Prim◇◆ ARENAモード 第1回オンラインバトル:アリーナキューブ 120個23/12/20 追加
https://w.atwiki.jp/koheihiyoshi/pages/11.html
→The Japanese version of Kohei Hiyoshi Wiki is here./日本語版のKohei Hiyoshi Wikiはこちらです。 Table of Contents Table of Contents Kohei Hiyoshi Profile Likes Dislikes Activity location Links First posted Video First LIVE Cover Song Popular Video Ranking TOP10 Kohei Hiyoshi Kohei Hiyoshi(Kohei Hiyoshi) (Real name Kanna Hashimoto)is a game commentator and YouTuber from Mars (currently living on Earth/Japan, Akihabara, Chiyoda-ku, Tokyo) who plays the games he wants to play whenever he wants. VTuber, CEO of Kohei Company, Internet voice actor, narrator, comedian, lover of young girls, food killer, rental boyfriend/girlfriend, Furufuru rare species. Kohei Hiyoshi has many titles and many other names. Furthermore, of the titles he has acquired (183), 120 are all self-proclaimed. He established his own company, Kohei Company, in Akihabara on Saturday, September 19, 2020, and created his own YouTube channel on Wednesday, September 23, 2020, and started his game commentary activities. It started. Kohei Company's president, Kohei Hiyoshi, irregularly broadcasts various game commentary simultaneously on YouTube and Mixch. During the stream, he may suddenly make a strange voice or make a dirty joke, but this is done unconsciously, and Kohei himself also made a strange voice and made a dirty joke, which created an unhealthy atmosphere in the stream. There are many things that we don't notice. Even first-time viewers may hear strange voices or dirty jokes that make them unconsciously want to leave the broadcast, so it is necessary to always pay attention to the volume of the device when watching the broadcast. There is also a transgender side to Kohei, who denies that he has a male body and continues to call himself an eternal 14-year-old high school girl. However, this changes depending on the situation, and he sometimes calls himself a man who is actually 19 years old. Profile Stage name Kohei Hiyoshi Real name Kanna Hashimoto Nicknames Kohei-san, K-san, K-chan, K-kun, Kohei-chan, Kohei-nii-chan, Kohei-sensei, teacher, chief, pervert Body gender Male Mental gender Female (changes depending on circumstances) Birthday March 14th (White Day) Age 19 years old Mental age eternal 14 years old Reflexes 80 years old Combat power 3 (normal) IQ 134(self-proclaimed) Hobbies Absorbing the youth from little girls, matching apps Number of experienced people 9 people Hair color Color that is a mixture of 199 types of white, excluding the 199th white. Eye color red Number of permanent teeth 32 (self-proclaimed) Skin color black Three sizes B200 W2 H500 (self-proclaimed) Longest urination time 1 minute 33 seconds (self-proclaimed) Natural Enemies Police, too cute little girl Birth planet Mars (self-proclaimed) Current address 7th Universe, Milky Way Galaxy, Solar System 4032, Green 877 Planet Earth, Akihabara, Chiyoda-ku, Tokyo, Japan Occupation Game commentator, president of Kohei Company Likes Dislikes Activity location Links YouTube:ひよし こーへい/Kohei Hiyoshi Niconico:Videos by Kohei Hiyoshi Mixch:Kohei Hiyoshi Tiktok:Kohei Hiyoshi Twitter(X):Kohei Hiyoshi Discord:KoheiHiyoshi#3942 unknown url ※The main activities are YouTube and Mixch. + YouTube Overview 〈YouTube Overview〉 + Free Chat 〈Free Chat〉 →https //youtu.be/BIC8q_h3KCY ※Kohei also appears very rarely. First posted Video Wednesday, September 23, 2020 First LIVE Monday, December 28, 2020 Cover Song ※They are written in Japanese alphabetical order. + Singing 〈Singing〉 アニマル うっせぇわ (Giga Remix) ヴァンパイア エンヴィーベイビー エンヴィキャットウォーク おとせサンダー(Aメロ) カグヤ 神っぽいな KICK BACK KING 金木犀 キュートなカノジョ QUEEN . @x0o0x_ グッバイ宣言 ゴー・トゥー・大都会 さよならプリンセス (Shadow Shadow) 誰かのヒーローになりたかった ダーリンダンス チキチキバンバン テレキャスタービーボーイ デリヘル呼んだら君が来た デーモンロード ナンセコンナセンス (English cover) 脳内革命ガール バビロン Believe - Folder 5 Fire◎Flower BLACK ★ ROCK SHOOTER ブリキノダンス マーシャル・マキシマイザー 右に曲ガール ヤツメ穴 ユニコーンガール 夜明けと蛍 酔いどれ知らず ラブレター・フロム・メランコリー + Playlist 〈Playlist〉 Singing + Dancing 〈Dancing〉 グッバイ宣言 チキチキバンバン 【パイモンと】酔いどれ知らず + Playlist 〈Playlist〉 Dancing Popular Video Ranking TOP10 ※Results as of Monday, December 25, 2023. No.1:【パズドラの新時代】サンジがめちゃんこ強いぞ!!周回パーティー紹介 + Open Video No.2:【奇才】元学年1位が将棋やってみた。 + Open Video No.3:キュートなカノジョ(Cover) + Open Video No.4:【パズドラ】凶兆チャレンジ楽勝すぎワロタ + Open Video No.5:カグヤ(Cover) + Open Video No.6:【バレンタイン】きのことたけのこの争いを終わらせた + Open Video No.7:【パズドラ】ロギアは最強!スモーカーシステムが強いぞ! + Open Video No.8:ふたりは幸せなディープキスをして終了 + Open Video No.9:ナポリタンはめんどくさくないよ!! + Open Video No.10:【パズドラ】ロイヤルノーチラスVS凶兆チャレンジ【初見】 + Open Video
https://w.atwiki.jp/nenyaffle/pages/28.html
いずれも管理放棄により実質更新停止。上から設立が古い順。 TW猫鯖晒しまとめ http //www22.atwiki.jp/nekosaba/ TalesWeaver 猫鯖 Wiki http //wiki.livedoor.jp/nekosabawiki/ TalesWeaver 猫鯖 Wiki http //wiki.livedoor.jp/nekonekowiki/
https://w.atwiki.jp/sarehito/
埋木廼華wiki各種リンク https //www.youtube.com/channel/UC7ZyNAp6YkFVUTh7k31nFOQご本人のYouTubeチャンネル @umoregi_nohanaご本人のツイッターアカウント 埋木廼華(うもれぎ のはな ]埋木廼華に関する概要 https //w.atwiki.jp/sarehito/pages/11.html雑談、訂正、その他、このwiki の編集上の緒注意 上記のページは、このwikiの編集に関する緒注意を書いています。編集になる際は必ずお読みください。 このページは、モラル維持のためアカウント保持者しか編集ができません。 雑談ページ確保等の理由でこちらに新しくwikiを設立しました。是非お越しくださいhttps //zawazawa.jp/w0u0em3n4l79inkq/ 明後日8月7日は隊長の誕生日!さあみんなで祝いましょう!特設ページぜひ見に来てください! https //zawazawa.jp/w0u0em3n4l79inkq/topic/3
https://w.atwiki.jp/damedev/pages/14.html
まずはこちらをご覧ください。 @wikiの基本操作 用途別のオススメ機能紹介 @wikiの設定/管理 分からないことは? @wiki ご利用ガイド よくある質問 無料で会員登録できるSNS内の@wiki助け合いコミュニティ @wiki更新情報 @wikiへのお問合せフォーム 等をご活用ください @wiki助け合いコミュニティの掲示板スレッド一覧 #atfb_bbs_list その他お勧めサービスについて 大容量1G、PHP/CGI、MySQL、FTPが使える無料ホームページは@PAGES 無料ブログ作成は@WORDをご利用ください 2ch型の無料掲示板は@chsをご利用ください フォーラム型の無料掲示板は@bbをご利用ください お絵かき掲示板は@paintをご利用ください その他の無料掲示板は@bbsをご利用ください 無料ソーシャルプロフィールサービス @flabo(アットフラボ) おすすめ機能 気になるニュースをチェック 関連するブログ一覧を表示 その他にもいろいろな機能満載!! @wikiプラグイン @wiki便利ツール @wiki構文 @wikiプラグイン一覧 バグ・不具合を見つけたら? 要望がある場合は? お手数ですが、メールでお問い合わせください。
https://w.atwiki.jp/nsuniom/pages/16.html
@wikiへようこそ ウィキはみんなで気軽にホームページ編集できるツールです。 このページは自由に編集することができます。 メールで送られてきたパスワードを用いてログインすることで、各種変更(サイト名、トップページ、メンバー管理、サイドページ、デザイン、ページ管理、等)することができます まずはこちらをご覧ください。 @wikiの基本操作 用途別のオススメ機能紹介 @wikiの設定/管理 分からないことは? @wiki ご利用ガイド よくある質問 無料で会員登録できるSNS内の@wiki助け合いコミュニティ @wiki更新情報 @wikiへのお問合せフォーム 等をご活用ください @wiki助け合いコミュニティの掲示板スレッド一覧 #atfb_bbs_list その他お勧めサービスについて 大容量1G、PHP/CGI、MySQL、FTPが使える無料ホームページは@PAGES 無料ブログ作成は@WORDをご利用ください 2ch型の無料掲示板は@chsをご利用ください フォーラム型の無料掲示板は@bbをご利用ください お絵かき掲示板は@paintをご利用ください その他の無料掲示板は@bbsをご利用ください 無料ソーシャルプロフィールサービス @flabo(アットフラボ) おすすめ機能 気になるニュースをチェック 関連するブログ一覧を表示 その他にもいろいろな機能満載!! @wikiプラグイン @wiki便利ツール @wiki構文 @wikiプラグイン一覧 バグ・不具合を見つけたら? 要望がある場合は? お手数ですが、メールでお問い合わせください。
https://w.atwiki.jp/warband/pages/512.html
ip_morale|Morale ip_morale_text|Morale represents the ability and willingness of the troops in a party to summon up the endurance, bravery, and discipline they need to face the stresses of battle and the march. It is not the same thing as the troops' happiness. Elite troops may grumble and whine about the hardships of campaigning -- but then stand together as one when the arrows start to fly. On the other hand, a commander who gives his men everything they want may find that they grow soft, and waiver before the enemy's charge.^^Morale's greatest impact is on a party's behaviour in battle, determining how aggressively troops engage the enemy, and how likely they are to break and run if they perceive the tide of battle turning against them. Morale also affects a party's march speed, as a less motivated party will move more slowly, as the men are not pushing themselves to their physical limit, and pause more frequently, as it waits for stragglers to catch up. Finally, a party with very low morale will start to suffer desertions.^^Some factors that affect morale are intuitive. For example, a charismatic commander with a reputation for winning battles can infuse his or her men with a sense of confidence. Leaders who give their men well ample and varied supplies of food, and pay them on time, demonstrate that they care about their troops' welfare, and are less likely to lead them into disaster.^^Other factors are less intuitive -- particularly those related to a party's sense of group cohesion. In a small tight-knit party, for example, men will often fight hard against daunting odds to avoid showing cowardice before their comrades-in-arms. A large party on the other hand may see its cohesion strained, as the commander has less time to supervise the men, listen to their grievances, and resolve their disputes. Frequent battles will strengthen the bonds between men, while long periods without combat will see the troops become bored and quarrelsome.^^The morale report, accessibly by hitting the 'reports' button will give the player a sense of the factors affecting his or her men's morale. ip_economy|Economy ip_economy_text|Towns and villages in Westeros and Essos need a wide variety of goods for their populations to remain healthy and productive. First in importance is food. Grain is the staple crop of Westeros and Essos, but people also need fat and protein in the form of meat, fish, or cheese. It takes almost as much work to preserve meat as to produce it in the first place, so salt is also in high demand. After food comes clothing heavy wool, lighter linens, or luxurious velvet. Finally, people need the tools of their trade ironware, pottery, leather-ware, and, of course, arms, armour, and horses for war.^^Most agricultural products are produced in the villages, while artisans in the towns specialize in manufactured or artisan goods like fabrics or ironware. Also, different resources can be found in different parts of the country. Consequently, the key to prosperity in Westeros and Essos is trade -- both between the villages and the towns, and between the major towns themselves.^^When trade flows, goods will be available and affordable, the population of a centre will be healthy and energetic, and migrants will flock from the nearby regions. The centre will produce more, consume more, and be able to contribute more in taxes to their lords. When trade dries up, towns and villages will see their workers flee to seek work elsewhere, and economic activity will drift to a stand-still. Thus, it is in the interests of rulers to protect trade routes from the hazards of war and banditry. A smart merchant, however, may want to seek out towns which have become isolated from the rest of the land, as he or she may be able to turn a tidy profit from the resulting price imbalances.^^Because villagers usually plan to take their goods to market in towns, village markets will be rather quiet places, and villagers will buy cheap and sell dear. Serious merchants will stick to the towns to make a profit, although some parties may decide to make a quick stop in a village to acquire supplies.^^A player who wants to know about the factors affecting a region's prosperity can speak to the guildmaster of the local town. Other information can be gleaned from passers-by, although they might not know very much outside of their own particular trade. ip_courtship|Courtship ip_courtship_text|You may wish to marry into one of Westeros and Essos' noble families. Marriage is not necessary for someone to rise in power and stature, but it does provide them with an opportunity to improve their relation with lords and establish a claim to the throne.^^Marriage requirements will be different for males and females. A male character will usually need to pursue a traditional path of courtship. He should establish a reputation in aristocratic society, get on good terms with his bride's parents or guardians, and then woo the lady according to local custom. If a player grows impatient, he may attempt to take a short cut -- but there will be consequences in his relations with other lords.^^A male character should keep in mind that other lords will be competing with him for the affections of the kingdom's ladies. Also, a lady's tastes are unpredictable, and a player may also find that the object of his love does not love him in return. Romance, in Westeros and Essos as elsewhere, does not always prosper. Of course, a player may resort to other, less gentlemanly means of winning a lady's heart, but again, that will have a serious impact on his reputation.^^To get started on the path of courtship, a male player should try to get involved in the social life of aristocracy, attending feasts and tournaments. Also, wandering troubadours and poets can serve as a useful repository of information on courtship, and keep the player up to date about the latest gossip.^^Female characters can also marry -- but they should keep in mind that Westerosi society is very traditional, and, as adventurers, they have chosen a very unconventional path for a woman. A female character may have to look for a while to find a lord who is open-minded enough to marry her.^^On the bright side, a female character does not have to go through the elaborate rituals of courtship, and she also may gain more from a marriage than her male counterpart. For a woman adventurer, marriage can be a quick path to power -- and an unscrupulous character may be able to use her husband as a tool of her political ambitions. ip_politics|Politics ip_politics_text|The continents of Westeros and Essos, although they represent different cultures, all adhere to the same basic political system feudalism. Feudalism is based on the relationships between individuals the oaths of loyalty given by a vassal to his or her liege. In exchange for this oath, the vassal will usually receive a fief, a parcel of land whose income will be used by the vassal to raise troops to support the liege in time of war. A liege also has an obligation to protect his vassals, and to treat them justly.^^This is how it works in theory, anyway. In practice, vassals will not always work in their factions' interests, particular as they are often quarrelling with one another. Nobles have different personalities, and sometimes those personalities clash. Or, perhaps two nobles were once friends, but fell out over in the aftermath of a setback or a defeat -- or because they both were wooing the same lady. Jealousies will also surface as they vie for the favour of the king -- perhaps over newly conquered lands, or over who will be given the coveted office of marshal, the lord in charge of organizing large-scale campaigns.^^When one realm in Westeros and Essos makes war on another, the political unity of the each kingdom is as important as the quality or number of its soldiers in determining the outcome. In a cohesive kingdom, nobles will join together in a large force to sweep their opponents before them. In a kingdom divided by petty quarrels, lords will fail to respond to the marshal's summons, or drift away to attend to their own business if a campaign is not going well. A faction's political cohesion will also impact warfare when campaigns are not in progress. In a divided faction, lords will be less likely to join together on raids and patrols, and come to each other's defence.^^If it seems self-defeating for nobles to bicker and quarrel when the enemy is just over the horizon, keep this in mind -- ultimately, a nobles loyalty goes not to a particular faction or culture, but to himself and to his family. If a noble fears that his faction is collapsing, or if he is being neglected by his liege, he can usually find a reason to withdraw his oath of allegiance, and change sides. Players should keep this in mind, as they may find that there are opportunities to turn discontented former enemies into allies. ip_character_backgrounds|Character Backgrounds ip_character_backgrounds_text|A player character in Westeros and Essos may choose to come from a variety of social backgrounds. This choice will affect not just his or her starting skills and equipment, but also the course of his or her career as an adventurer.^^War and politics in Westeros and Essos are traditionally dominated by male aristocrats. A nobleman player character may find that he is invited into this 'old boys' club' fairly quickly, but women and commoners may face a few extra hurdles on the way. If you choose to start the game as a male nobleman, you can think of it as the 'easy' setting. Starting as a noblewoman or a male commoner is somewhat more difficult, and starting as a female commoner is probably the most challenging way to begin a game.^^However, women have some starting advantages. Simply by taking up arms, a female warrior will draw attention to herself, and she may find that she can build up her reputation faster than a male. Also, it is traditionally easier for a woman to marry up the social ladder than it is for a man, and a woman may find she can gain more from a strategic marital alliance than her male counterpart.^^Finally, keep in mind that the game does not place any limits on the upward mobility of characters based on their background. Noble or common, male or female, married or unmarried -- anyone can rise to become ruler of all Westeros and Essos, if they are sufficiently brave, lucky, or resourceful. ip_military_campaigns|Military Campaigns ip_military_campaigns_text|When kingdoms in Westeros and Essos go to war, their armies have two basic offensive options. They can try to attack villages and lay waste to the countryside, damaging their enemy's prestige and economy. Or, they can try to seize and hold castles or towns, taking territory This second option can involve long, bloody sieges, but will yield more decisive results.^^It is important to note that the realms of Westeros and most of Essos do not field standing armies, which remain in the field as long as the ruler desires. Rather, these realms are protected by feudal levies comprised of the major nobles and their individual retinues. Sometimes, these nobles launch their own private attacks into enemy territory, but the most decisive events will usually take place when the great hosts are assembled. The kingdom's marshal, a noble appointed by the king, will summon the host before the campaign and lead them out to battle. However, he should be careful not to keep them in the field too long. Otherwise, the host will begin to disintegrate, as the vassals drift off to pursue their own business, and the army will be vulnerable to a counter-attack.^^For this reason, the rhythm of wars in Westeros and Essos often resemble the rhythm of a duel between two individual combatants. One side will gather its strength and seek to land a blow against the enemy's territory. If the marshal spends too little time gathering the vassals, he may not be able to do any real damage. If he spends too much time, then the campaign may end before it has even begun. A large realm will have an advantage over a smaller one, just as a brawny combatant has an edge over a smaller foe, but a realm's political cohesion can also be a factor, just as a fighter with great stamina can outlast her opponent. Sometimes, the armies of two realms will meet head on, resulting in a major battle in which both numbers and morale will decide the outcome.^^Kingdoms will have imperfect intelligence about their enemies. Attacking lords will need to frequently scout enemy territory to determine which fortresses may be vulnerable. An army defending its homeland will benefit from the alarms raised by castles and towns, which broadcast intelligence about enemy movements in the area. Such intelligence will be imprecise, however, particularly when it comes to numbers. A defending force which sets out to raise a siege or rescue a village may be able to overwhelm an unprepared attacker -- or it may miscalculate, and find that it is the one to be overwhelmed. Attackers, in turn, must be careful how far they advance into enemy territory, with aggressive marshals venturing further than cautious ones.^^Players will be expected to join in their faction's military campaign, either by joining the host, or by scouting ahead into enemy territory. Some players may find that their realm's marshal is too cautious, or too aggressive, for their tastes. In this case, they can intrigue with other lords to try to replace the marshal, or build support to become the marshal themselves.^^Most wars are of limited duration. A king who goes to war will, for the sake of honour, feel obligated to pursue the conflict for a short while. However, unless he is soundly beating his enemy. he may soon start looking for a way out of the conflict, lest he leave himself vulnerable to an attack by a third party. Westeros and Essos rulers are keenly aware that today's ally may be tomorrow's enemy, and vice versa. ip_prisioner_system|Prisoner System ip_prisioner_system_text|The skill 'prisoner management' has been removed from A World of Ice and Fire, as it seems unrealistic to manage the number of prisoners in terms of a skill. In A World of Ice and Fire the number of prisoners that the player can have depends on the size of his/her army. That is, the more troops able to keep guard, the more prisoners it can carry. ip_ambush|Ambush ip_ambush_text|The ambushing skill allows you to set up ambushes.^ From the camp game menu, choose to set up an ambush. You will be told the current nature of your ambush, and if you are attacked, you will have the choice to launch the ambush.^ Ambushes can have devastating positive or negative effects. ip_sneaking|Sneaking ip_sneaking_text|The sneaking skill allows you to sneak. From the camp game menu, choose to sneak. Sneaking will reduce your speed.^^However, if you are the attacker, you might have, according to you sneaking check, some combat bonus (but not as great as you would have for an ambush). ip_entrenchment|Camp Entrenchment ip_entrenchment_text|When your army sets up camp for the night, you are given the option to entrench your camp site. An entrenched camp site is a temporarily fortified position using terrain and pickets as a defensive barrier. Armies composed mostly of cavalry units will get little benefit from entrenching. Armies comprised mostly of foot soldiers will find that entrenchment will give them a significant advantage over cavalry units. Soldiers very much dislike digging holes and planting pickets, so you will suffer a small morale penalty when choosing this option.^^If you choose not to entrench your camp site, you will be at a disadvantage if attacked while camping. Your camp may be over run and plundered. Items in your inventory may be looted or destroyed in the battle. An entrenchment that has not been over run receives the benefit of multiple ammunition reloads for the troops. A normal camp site gets no such benefit.^^In order to entrench your position you will need tools, time, and skill. Tools can be purchased at many of the towns within the Known World, and one set must be in your inventory in order to entrench. The time required to entrench is based upon the number of soldiers in your army and your parties skill in engineering. A small band of warriors with no skill in engineering will take days to entrench a camp site. An army of 30 or more with a few points in engineering can accomplish this in just a few hours.^^When you complete the entrenchment, a circle of pickets will surround your camp. This entrenchment will remain in place for approximately three days after leaving the entrenchment. You can leave and return to the entrenchment during this time without having to do any more digging or planting of pickets, thus avoiding any morale penalty. This makes an entrenched site an excellent base of operations for sieges or incursions into enemy territory. ip_siege_warfare|Siege Warfare ip_siege_warfare_text| One of the things missed in Warband was completely realistic siege warfare. A World of Ice and Fire exploits this to the fullest. Now when the player besieges a settlement two paths can be taken to subjugate the place by debilitation (hunger, diseases ...) and by assault.^^In the first case, the player's mission is to encircle the settlement (you need 200 or more men) and prevent it from receiving supplies or reinforcements. At the same time various actions can be performed to undermine morale, spread disease or destroy food reserves of the settlement. This type of action will take longer, but also prevent a large number of casualties.^^In the second case direct action is taken, provided assault equipment is available (ladders, battering ram, ramps, mantlets ...) or offensive actions (wearing down the defenders, burning their houses and walls ...). This is when the player feels ready to launch a full-scale assault to conquer the settlement. This type of action has the advantage that the place can be vanquished in a short amount of time, but usually at a very high cost of lives.^^In addition to the above, a new system of assault involving both types of siege tactics is also available. When the settlement has a port, the player may equip a fleet and block the port. The player can then choose to continue the siege until the surrender by debilitation, or lead an assault by sea.^^The complexity and characteristics of the new siege system is long, and the best thing is to discover and develop strategies for yourself. Welcome to Realistic Siege Warfare. ip_sea_travel|Sea Travel ip_sea_travel_text|Ferries at various harbours on the world map transport your party between two stations. While this is cheap when your party is small, it becomes more expensive with party size.^^To travel longer distances on the sea, one may travel from one port town to another. This can be initiated from the town menu or by talking to the shipwright in the port part of the town scene. Similar to ferries, this service becomes more expensive with party size.^^Once you have your own ship, you may embark from the port it is in by clicking on 'Sail from port' in the town menu. You will return to the map, but this time at sea on your ship. Sea travel then works much like land travel.^^There are two different ways to get back on land. You can either click on a port or use a landing point. To find a landing point, travel closely along the coast or right click on your party and select 'find closest landing point.' As with ports, click on the landing point to disembark. In either case, your ships will remain at the position where you landed.^^If your party's size is greater than the capacity of your ships, you won't be able to embark. In this case, you can establish troop quarters (Camp menu) at your current position and another troop quarters at your target position, then transport your army step by step between both quarters.^^When travelling by sea on the campaign map, you can always check the current weather. After clicking on the 'Camp' button, current conditions are shown on the left side. If the weather conditions change, you will be notified by a message in the lower left corner of the screen.^^On the one hand, windy weather is good for the speed of your ships on the campaign map and in sea battles. On the other hand, the chance that it will damage your ships also increases. Damage worsens the condition of a ship, slowing it or even destroying when the condition reaches 'Dangerous.' You may check the conditions of your ships by clicking on 'Camp' and then on 'Fleet.'^^Finally, the weather also determines the behaviour of ships in battle. This can always be checked beforehand by clicking 'Camp' and then on 'Check location.'^^Sea travel is dangerous and can lower the morale of your troops. When this happens, you will be notified by a message. Troops especially dislike spending the night on the water. Therefore, consider plotting your route to make landfall by night. If morale on the sea gets too low, troops may mutiny. This ca be somewhat reversed if the player chooses Ironborn as his culture when he created his character.^^Some troops like Sailors and certain Ironborn troops are experienced seamen and will increase the travel speed of your ships on the campaign map. You can check the effect on the left side of the camp menu.^^If there is more than one ship in your fleet, the speed of the fleet is determined by its slowest ship. However, as soon as you have more than one ship in your fleet, you can split the fleet. To do so, travel close to a shore. Then click on 'Camp', 'Fleet' and finally on 'Leave ship at shore' to leave the slower ship(s) there. To bring ships together again, one needs to bring them all to a port. To get a overview of all your ships at their location, click on 'Character' and then on 'Ships.' ip_sea_battle|Sea Battle ip_sea_battle_text|At some point after starting to travel on the sea, you will participate in a naval battle.^^First of all, you need to know how to control your ship. You can give the command to row forward, fast forward, backwards, or stay. The up and down arrow keys switch between these commands. You can also give the command to go straight, starboard, hard starboard, port or hard port. The left and right arrow keys switch between these commands.^^Current commands are represented by arrows around the representation of your ship in the upper right corner. Press Enter to set the sail and Backspace to get a tactical view of the scene. Try these commands to get a feeling for steering a ship and the effect of the wind.^^As soon as you get close enough to an enemy ship, boarding will commence. The ships are lashed together and the fight starts.^If you are lucky, you may capture the enemy flagship after winning the fight.^^In a sea battle where you have several ships, you can give a 'stand ground' or 'charge' command to your ships, which are assigned to the ninth 'division.' The first troops in your army list will be together with you on the flagship. The other troops will be in the remaining ships. One can change one's flagship in a port or while camping on the sea.^^With a reasonably large fleet, one may attack towns from their sea sides. To do so, simply click on the enemy port town and you will have option to attack it once you reach it without first disembarking. ip_ship_info|Ships ip_ship_info_text|Sooner or later, you'll want to invest in a ship. There are several reasons to do this. Over the long term, it is the cheapest form of sea travel. It gives you complete freedom in movement on the sea. It opens new opportunities for trading and raiding.^^On the other hand, there are downsides. First of all, a ship is expensive, and you will have to save up some money to afford one. Furthermore, a ship can carry only a limited amount of troops.^^Another important consideration is speed. With a faster ship, you will more successfully catch or flee from other ships. The speed of a ship is determined by its type and condition.^^Finally the wood used for ship construction affects its durability. While ships made of oak wood are very durable, ships made of Ash wood need to be repaired more often.^^When you feel ready to buy a ship, click on 'See the ships' in the town menu of a port town or talk to the shipwright. Port towns can have up to three ships for sale, but sometimes none are available. The type and amount of ships offered changes over time. To see your ship, you can click on 'See the ships' in the town menu or walk to its pier.^^In a port, one may customize the sail of a ship or paint any ship made of oak. There is one special sail which is reserved for the ships of the player. It can be changed with a dedicated graphic editor. For further information, see the 'Your Custom Sails' folder among the files of this mod.^^Once you have a ship, the shipwright will interact with you in a different way and won't hesitate to offer advice. Shipwrights also offer to custom build ships. Better ships may require special materials that you will need to obtain and bring with you. Better ships also require more time for their construction and the more talented shipwrights in Ironborn ports. The first seven ships you have built can be named freely in the ship customization menu.^ ip_wounds|Wounds ip_wounds_text|The player may receive specific, debilitating wounds in battle. Maesters in larger towns will treat these wounds for a price, after which they will heal within a few days. Any negative effects will then be removed.^^If a wound is not treated after some time, it will change to a scar, and the negative effects will then become permanent. ip_skills|Skills and Attributes ip_skills_text|When creating or developing a character in A World of Ice and Fire, one has to pay attention to the many skills and attributes. Skills like persuasion and leadership are essential for trading, wages, lord and lady interaction, and forced conversion. Attributes such as intelligence and charisma are also essential in these activities, but will also affect your ability to marry or lead people.^^There are three important skills for the sea 'Sailing Master,' 'Navigation' and 'Looting.'^^One's Sailing Master level determines the amount of ships one can command. Level one allows up to two ships. Seven ships are the maximum at the Sailing Master level of four.^^The Navigation skill allows one to travel faster on the sea. It is the naval equivalent of the Pathfinding skill on land (which, by the way, will not help on the sea).^^A higher Looting skill results in a higher chance of capturing enemy ships.^ ip_division_placement|Division Placement ip_division_placement_text|When ONE division is selected, the centre of its front rank is placed at the spot indicated.^^When MANY divisions are selected, they are separated and spread out as if the player were standing at the spot indicated.^^One may memorize the placement of selected divisions relative to the player by pressing F2, F7. Default is infantry to the left, cavalry right, and ranged forward. Placement is overridden for any division the player chooses to personally head through the Formations Options menu.^^If the camp menu game option is set, divisions will rotate to face the enemy. Otherwise, they will maintain the facing that the player had when they were placed. ip_AWoIaF_formations|Battle Keys and Orders ip_AWoIaF_formations_text|Advanced Formations active with F4 in Battle, then ^F4 - Form ranks - with best troops up front,^F7 - Form square - no particular order,^F5 - Form shield wall - ranks with shields in front and longer weapons in back,^F6 - Form wedge - with best troops up front,^F8 - Break any current formation,^^- NO FORMATION^^Even in the last case, the player can make formations up to four lines by ordering Stand Closer enough times.^Memorize Division Placement and Formation active with F2 in Battle, then ^F7 - Memorize relative position to player and formation,^F8 - Revert to default relative position to player and formation,^^Orders active with F5 in Battle, then ^F5 or Key Z - Order 'use onehand weapons',^F6 or Key T - Order 'use twohands and polearms weapons',^F7 or Key N - Order 'use ranged weapons',^F8 or Key O - Order 'don't use shields',^^Hold-F1 on an enemy division - and the divisions you have selected will attack it,^^Others ^key U - Battlecry (encourage your wounded troop's) - You need to have the 'Natural Leader' trait,^key B - Warcry (scare away enemies surrounding you) - You need to have the 'Warrior' trait,^key T - Use Fire arrows (your troops will light their arrows. Used for sieges and ship battles only),^Key H - Use to call your horse in battle,^key F6 - Skirmish order (your troops avoid the enemy, moving away as the enemy approaches),^key F9 - Order beginning or ending volley fire for archers,^Right Click + Left Click - Shield Bash. ip_wolf_companion|Wolf/Dog Companion ip_wolf_companion_text|On the battlefield, your wolf/dog is placed in division 9. The skills and abilities of your wolf/dog companion can be improved by giving him good food. ip_quarters|Quarters ip_quarters_text|Quarters allow you leave some of your troops at a particular location on the map. You can have up to two quarters.^^There are several scenarios which make quarters useful ^- If you need to travel on a boat, but you can't afford to pay passage for all your troops^- If the capacity of your fleet isn't big enough to transport all your troops at the same time^- If you want to sneak into a town^- If you want to travel faster over the world map ip_special_troops|Special Troops ip_special_troops_text|There are various special troops in A World of Ice and Fire that allow you to reap extra stats depending on the amount you have in your party.^^Below you can see the number needed ^^Hornmen^1+ = + 1 tactics^10+ = + 2 tactics^30+ = + 3 tactics^^Standard Bearers^1+ = + 1 leadership^10+ = + 2 leadership^30+ = + 3 leadership^^Religious Troops^1+ = + 1 surgery^10+ = + 2 surgery^30+ = + 3 surgery^^Vet Ironborn Reaver^5+ = + 1 looting^10+ = + 2 looting^40+ = + 3 looting^^Shepherd^1+ = + 1 foraging^10+ = + 2 foraging^30+ = + 3 foraging^^Unsullied^10+ = + 1 tactics^30+ = + 2 tactics^100+ = + 3 tactics^^Spy^5+ = + 1 spotting^10+ = + 2 spotting ip_wiki_and_forums|A World of Ice and Fire Wiki and Forums ip_wiki_and_forums_text|Don't forget to visit our wiki and forums for further information on this mod^- Forums https //www.aworldoficeandfire.co.uk/forum^- Wiki https //aworldoficeandfire.co.uk/wiki^- Patreon Page https //www.patreon.com/awoiaf^- Twitter @therealproduno^- YouTube https //www.youtube.com/user/produno^- ModDB Page https //www.moddb.com/mods/a-world-of-ice-and-fire ip_credits|Credits ip_credits_text|Please visit https //aworldoficeandfire.co.uk/wiki/index.php/Credits to see a full list of credits.